The universe itself seems quite boilerplate. The story, writing, and voice acting were not able to justify my investment. I might have been more forgiving of this if I had wanted to see where Encodya was going to go. These things are standard of an old-school approach, and I am not a fan, but others won’t blink at their inclusion. Other times the player will have to reinitiate dialogue with characters until all the options are exhausted to progress the story. There are other moments where a player is going to find themselves try every item in their inventory to brute-force a puzzle (or use the hint system the game’s concession to modern game design). By this I mean that there are pixel hunts where the player needs to sweep their cursor across the screen to find the one interact point. Whether people are going to enjoy Encodya seems to come down to how much of the nonsense they can tolerate from a ‘no-nonsense’ point-and-click adventure. The music also has a Bladerunner Vangelis twang to it, which seals its tribute to the Ridley Scott film. ![]() The backdrops hark back to the Lucasarts’s Bladerunner – the static art’s colours and renders are very much in line with that 90s SVGA aesthetic. Encodya’s gimmick is that the player is required to switch between Tina and SAM to be able to talk to certain people, or to access certain elements. This is done by moving through a series of static/scrolling screens, talking to people, picking up items, and solving puzzles. Tina holds some secrets in her past and it is down to her and SAM to unravel them. It is set in a neon-soaked Berlin, a city crumbling under corrupt politicians and pointless bureaucracy. The story surrounds Tina, an orphan, and her robot friend SAM-53. Items are collected, people are spoken to, stories are told, and characters develop in a manner that could have been ripped from the genre’s heyday of the 1990s. You can find it on Windows PC, Mac, and Linux via Steam and GOG.Encodya, built by a small Estonian developer Chaosmonger Studio, plants its flag firmly in the ground as a no-nonsense point-and-click adventure game. Surpassing its initial goal of $29,500, the team can put this towards ‘smoothing out the edges.’Įncodya will be available on January 26, 2021. ![]() Over 600 people contributed, netting the project over $55,000. Thanks to a successful Kickstarter campaign, the game is set to release in January of next year. Also, they can acquire any of the 134 potential inventory items.
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